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by tombert
1706 days ago
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The way that you do physics in simple platform games is with an Euler integration. I don’t really know what to tell you. Velocity = Velocity + changes in velocity Position = Position + Velocity Do this on an infinite loop and That’s a numeric Euler integration of velocity to get position. It’s not gatekeeping, I’m not saying you shouldn’t be allowed to make a game without credentials. I was a college dropout for almost a decade until three months ago. I was just saying that that is more advanced math than what a fifth grader does. I am sorry that you think that it is absurd. |
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[edit] Wikipediaing "Euler integration", which redirects to "Euler method", it's not clear to me at all how knowing the stuff on that page (and it's Wikipedia, so nothing on the page looks like 5th grade math, even if it actually is) is particularly helpful with coming up with those two addition formulas.
[edit edit] I don't mean the tone of any of this to be hostile—it's so hard to convey tone in plain text—but I'm just legitimately not following how this is connected, except in a "well you could derive these two very simple things from a very powerful, more complex, general method that's useful for a bunch of other stuff too—there's no particular reason to, but you could" sort of way.