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by Sohcahtoa82
1706 days ago
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When I first got into 3D printing, I used OpenSCAD for my designs. The fact that objects are described with code made me feel right at home. It made it incredibly easy to make parametric designs. But later, I did start to feel the limitations. Not having automatic fillet/chamfer was huge. And sometimes, I wanted the ability to measure the distance between two points selected visually to make sure all my math involving offsets was correct. And as the article mentions, certain shapes end up with a lot of artifacts unless you "render" them, which can take a while. I designed a refillable catnip toy [0] and all the holes in it made the CSG subtraction take ~15 minutes, IIRC. Without rendering though, the opening on the bottom was solid, along with other glitches. [0] https://www.thingiverse.com/thing:4687159 |
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Fillets and chamfers though, yeah. The lack of those drives me away. As Quinn (Blondihacks) says: "Chamfers are what separate us from the animals.", and as This Old Tony says: "When it comes to chamfers, you don't want to cut corners." (And if you don't know who I am quoting, you clearly don't waste enough time watching machinists on Youtube.)