|
|
|
|
|
by ur-whale
1696 days ago
|
|
> Not when building large software projects. Or run heavy renders of complex ray-traced scenes. Or do heavy 3D reconstruction from 2D images. Or run Monte-Carlo simulations to compute complex likelihoods on parametric trading models. Or train ML models. The list of things you can do with a computer with many, many cores is long, and some of these (or parts thereof) are sometimes rather annoying to map to a GPU. |
|
‘Rather annoying’ certainly doesn’t have to be a problem. Apple can afford to pay engineers lots of money to write libraries that do that for you.
The only problem I see is that Apple might (and likely will) disagree with some of their potential customers about what functionality is essential.