What bugs me a bit about Rust is the lack of default parameters. Even with the Default trait, the caller still has to write a bit of boilerplate ( ..Default::default()).
The caller needs to know that the input struct implements Default.
And you would need one input struct per function (if default values differ).
Are there better ways or is it planned to introduce something like default parameters?
Default parameters, optional parameters, and named parameters kind of form this massive design space where they all sorta kinda influence each other, and so while there hasn't been a formal "yes" or "no" directly from the team about these features, they tend to get caught up in a combination of "there are bigger issues to worry about" along with the combinatorial explosion of truly exploring the design space, at least from what I've observed over the years.
I have the same feeling. I would love to know if a builder object can be zero cost and if it could actually write assembly code the same way as if we would have passed those arguments manually.
use module::foo;
fn bar() {
foo(_ {
non_optional_parameter_1: Foo,
non_optional_parameter_2: Bar,
optional_param: Baz,
..
});
}
Even just having to import the extra structs (and lookup the names) is a massive pain. Especially if you need to change to use a slightly different function.
Default only assigns parameters to their default value based on their type (e.g. "0" for u8), it's not an actual implementation of actual default parameters.
More details about this and what else is lacking in Rust compared to Kotlin:
You can just implement the Default trait yourself and set sane defaults right? At least that’s how I use it, implement the default trait manually to easily return a initialized struct.
Yes, I was referring to when you derive the trait, I should have been more specific.
Also, this doesn't help at all for function invocation, which is still very cumbersome in Rust in the absence of default parameters, named parameters, and overloading.
The caller needs to know that the input struct implements Default.
And you would need one input struct per function (if default values differ).
Are there better ways or is it planned to introduce something like default parameters?