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by littlestymaar 1706 days ago
> the only memory safety gamedev needs are bound checking and use after free protections

Probably if your game is single-threaded …

Rust's raison d'être was type-check thread-safety, and even if we don't talk about this aspect much anymore it's still the domain where it has no competitors (Pony could have been, but didn't get traction).

And it's invaluable.