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by avibarzeev 1710 days ago
You might enjoy the "How Google Earth Really Works" article I linked from the article. It goes into how the multi-resolution texturing works and why it's unique.

I see the lineage from SGI's Clip-Map to Keyhole's Universal Texture to Carmack's "Mega Texture" to today's Unreal's Nanite for geometry.

(not claiming anyone infringed anyone's IP, just the natural evolution of a clever idea)