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by ASalazarMX 1709 days ago
> If we're in a simulation then there aren't any alien civilizations. No sense wasting computational resources on them.

Seeing how mindbogglingly huge the universe is, our insignificant planet is unlikely to be the most intensive object to simulate. For a Universe simulator it would be peanuts, less than peanuts, peanut crumbs that fell behind the pantry where you can't clean them.

1 comments

Think of it this way: it's trivially easy to randomly generate terrain for a video game world. The "size" of the in-game universe is just an arbitrary parameter.

Populating the world with interesting NPCs, is, however, a vastly more difficult problem than just scaling the same copy-pasted planets and stars across light years.

So no, the size of our universe is just a scale parameter. There's no evidence that it's more computationally complex out there than here, and computational complexity is the only interesting metric.

This assumes humans are interesting NPCs. I feel like we're the bizarre comic relief planet for the really interesting players to have the space adventure of the day.

I understand your point, though, but even if it was true, keeping track of all the physics in the Universe's filler would demand more processing power than what is needed for our planet. The speed of light would be our rendering depth, and that's still an unthinkable amount of computing, copy-paste included.