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by collegeburner
1703 days ago
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Intersting, some follow up questions: - Fast compilation: isn't it llvm? So how faster compared to C++/Rust/others that use it? - Ownership rules/ECS: what about zig makes this especially good? The only language that comes to mind in this respect is Rust and its borrow checker, is it similar in Zig? |
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2. Zig doesn't have ownership rules, which can get in the way of important data structures for gaming.