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by halvnykterist
1707 days ago
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While lockstep is useful for some games, it was never really a good choice for fighting games due to the fast and timing sensitive nature. Rollback is an improvement over it that adds speculative execution for remote inputs, this is what should be the standard, although Japanese developers have only recently gotten on board with it. |
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I really enjoyed this GDC talk on rollback networking:
https://www.youtube.com/watch?v=7jb0FOcImdg&t=536s
(From 2019.)