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by kgliner
1704 days ago
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I noted this in another reply, but Mike had written a scripting model that let me adjust the physics and materials for each component separately. That allowed me to iterate rapidly when tuning the feel of the game. A solid physics engine is a pre-requisite, but what you do with it from there is also critical (and the goal was to replicate how real world tables felt, not how they actually behaved). |
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