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by Encounter 1701 days ago
Well you can use Vulkan over Metal with MoltenVK, so that point is a bit moot.

Opinion time: WebGPU will become the standard graphics API to target for cross-platform. gfx-rs/wgpu already works over Vulkan/Metal/D3D12/D3D11/OpenGL/WebGL & WebGPU in browsers. Much better than simply Vulkan, unless performance is your primary sticking point.

2 comments

First they have to sort out what that frankenstein merge of C++, HLSL and Rust named WGSL is supposed to look like.
How is the point of Apple pushing Metal instead of Vulkan when the change request submitted to Blender is not using the MoltenVK stuff you're talking about? If anything it proves my point