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kvark
1710 days ago
Rust has ways to deal with mutability. Three-rs [1] uses a classic scene graph tree, like ThreeJS. It's based on Froggy [2], which is a general low level primitive for building a "traditional" topology of the classes.
[1]
https://github.com/three-rs/three
[2]
https://github.com/kvark/froggy