|
|
|
|
|
by snek_case
1707 days ago
|
|
Yeah. I'm kind of left feeling like I'd rather fly the plane in a better looking simulated environment, with a first-person perspective. It's more flexible and fun than being tied to flying it in the environment around you. I still haven't seen a compelling use case for AR. |
|
Took me less than 5 minutes to think of the following:
1. Educational aspects such as being able to copy choreography by watching a virtual expert do it and still be able to see your own body mimicking the actions which she would not be able to do in VR (this could include juggling patterns, martial arts, any kind of complex motion)
2. Overlaying any number of AR layers on top of physical hardware, think of the idea that you could look at a complex circuit board and immediately get tooltip pop-ups over each integrated circuit and how they work
3. Building things in the real world located at absolute GPS coordinates and having them persist so that other people who are on the same shared AR "layer" see them. You could create buildings wondrous castles creatures and effectively create new layers of existence, and these layers could stack and be as deep as you ever wanted them to be
4. Being able to do virtual reality in much larger spaces so you could take your AR glasses and walk out onto a soccer field and then project a game such as you fighting a bunch of storm troopers while moving around physically in a huge field