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by aigen001 1704 days ago
I find it very disappointing that these articles never mention VRChat, the current largest VR social media platform and just use Facebook press material to guide their opinion on the metaverse. VRChat is leagues ahead of all the competition. It has an established ecosystem of players, communities, maps, games, content, and a whole network of modders finding and creating features users actually want.

Right now, I can meet my irl friend to go avatar shopping for a fun looking character with full body tracking (because full body feels 100x more immersive), head to a VR strip club to get drunk with strangers and watch people poledance using roomscale stripper pole setups, go play a boxing mini game against a person roleplaying in a Donald Duck avatar I met at the bar, then finish off the night of regret by watching YouTube videos in a virtual movie theater with 5 other people. You probably can't do that on whatever FB will push out.

1 comments

My experience with it is sub-par. The performance is so bad that even on my fairly high end PC that I only hit around 60 FPS in a populated lobby. It's hard to be immersed when it feels like you've just got a screen strapped to your face and things momentarily warp because the VR runtime is trying to smooth things out. Not to mention the copyright infringement, lack of child safety features. VRChat is a disaster and I'm not sure how it's still going.

Sansar was a better experience for me. Much smoother, things moved more realistically and hence it was more immersive, and the content is 'proper' I guess you could say. And there's a marketplace for it.

Yeah, for a first timer the experience sucks. Public lobbies are cesspools because of toxic people and anyone can join in with large polygon models which causes everyone to lag. Moderation is almost non-existent. VRChat is also very nsfw and not a place for kids.

I was lucky to have a friend connect me to moderated lobbies where everyone is verified to be 21+ and etiquette is enforced by moderators.