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by TravisHusky
1711 days ago
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Darn, your reply reads as super harsh. Also a reply on hacker news is not the place for me to go into a complete peer review of this research. I am merely pointing out that they are promoting essentially a toy and the hospital is funded mainly by a toy company. Also, no, I don't think that this research is necessarily a waste, but I would caution people from thinking this solves anything meaningful, and also would caution people from using this technology in lieu of real human interaction. It is a novelty, a fun toy. My cynicism comes from seeing people trying to automate human interaction in seemingly every facet of life. My point is not everything has a technical solution, and beyond a small research project I could see larger scale versions of this being detrimental to patients since it will be used in lieu of other non-technical solutions. |
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These researchers spent seven months interacting child patients, some of whom were likely terminally ill, in an effort to make one of the hardest experiences of their lives a little less difficult. They would spend an hour interacting with and playing with the children via the robot. 90% of parents found the experience positive enough to request another visit.
There is plenty of room for valid critique here. Perhaps the kids would have preferred an Xbox. Perhaps the novelty will wear off quickly.
There is less room for critiques like "this feels sad and cold" or knee-jerk reactions about techies trying to solve everything with technology. If you had paused and asked yourself "Who even ran this study?" you would have noticed that the lead author is not even a techie but a doctor! Presumably they have some exposure to the problems these children face.
I was frustrated by your comment because you have allowed a misplaced cynical view to halt any curiosity you might have had about this study. Your cynicism allowed you to immediately dismiss it.
My comment was deliberately harsh. I think you should re-read your comment and imagine how Dr. Gabriel Oland or other members of the team might perceive it.