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by account42 1710 days ago
> Humans were wired to be told stories and videogames just don't do that.

What??? There are plently of video games that are all about telling a story. Less mainstream than shooters sure, but adventure games and "walking simulators" are hardly unheard of at this point.

2 comments

Sometimes you want to relax your mind and be entertained. Playing a game would be like Ironman pausing the Civil War movie mid fight and asking the spectator "Hey bud, where should I punch Captain America?".

It wouldn't change the outcome because the game is telling a story, but the experience of being an observer or a player is very different.

So much this. I think that is something that the proponents of the "metaverse theory" don't get.

The rise of videogames has been predicted for ages , but if you look at total-hours of entertainment enjoyed by the population they are still lagging compared to passive mediums.

I also think that when adulthood comes around that's the time when the preference for passive storytelling really emerges in a crystal clear manner.

But they aren't passive. GTA for example isn't passive storytelling, the person who is being told a story is an active participant in it.

GTA tells a story the same way the "Monopoly" board game tells a story, you have your avatar, you move him around and there are development in the story.

But it's not the same as passively watching a movie, even though there are cinematic sequences.