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by BigJono
1716 days ago
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You joke, but PoE's use of stuff like 'increased/decreased' and 'more/less' to distinguish between additive and multiplicative calculations is one of the smartest game design decisions I've seen. The game has a lot of seemingly arbitrary distinctions and concepts that you just have to learn over time, but once you actually learn them, the consistency of it all makes it very easy to handle the large amounts of complexity in the game. It's completely unbearable going back to other games that just say crap like "+30% to x" without actually distinguishing between the different ways calculations can be done, forcing you to either experiment endlessly, look up every tiny thing on a community wiki, or just wing it. It's a nice contrast to something like WoW where every time you get a new item you just chuck the item code into some ten million LOC simulator and fuck around with limiting permutations until it doesn't take 15 minutes to run, just to find out through some totally opaque process that you have 189 more dps. And then 2 months later you find out there was a bug in the simulation and the item you deleted 1.9 months ago was actually better. |
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