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by cbutner
1713 days ago
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That's a good idea. A bigger problem than time-slicing is probably GPU/TPU device ownership issues and GPU/TPU memory usage with multiple games going in parallel. There may be some ways to multiplex it intelligently though. Costs are difficult to work out - it depends on cloud vs. self-hosting, what kind of TPUs/GPUs, how long you're calculating over. The advantage that classical/NNUE engines have is that they can more easily spread over distributed frameworks like Fishtest. |
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