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by bstar777 1716 days ago
It all depends on what your perspective is. This article seems to speak to web devs, and I agree with their premise for the most part. But it doesn't work for single indie game developers. Hermit programming is very effective in that space (insert Stardew Valley reference here).

So I come back to... why bother even writing this? It's no secret that poor "team players" are a nightmare to work with.

1 comments

I'd be careful with that, I don't see why game development would be any different. You still have to focus on customer satisfaction. Single indie game developers succeeding without doing that seems to be an exception, not the rule. For every Stardew Valley, it feels like I've read a dozen postmortems from people who went off developing something for years only to find out that nobody wanted it and there was no audience for it.