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The purpose of the visibility feature was for positioning purposes. Determining player position is not a trivial task, and the information is not unnecessary, it was an engineering generalization that made certain game features easier to develop. It was not because of poor programming. For instance, if you were to equip a Maya Purple card, all it would simply do is turn the visibility on, rather than the server doing a check for every player who has the card and changing the size of the packet for that particular person. Walking animation is implemented by the client as well. If the invisible person was in the middle of walking and they were detected, how would you position a player with only their end position since initial position wasn't sent to the client? You can't. They'd just appear to the end position instantly, skipping the walking animation. While you feel can feel superior to the developer and believe the programmers at Gravity are being bad programmers, you have to think about the reasons behind it, so you don't spring more leaks by fixing what you think is a trivial bug. It's sort of like a leaky water pipe. Fixing the leak in one area may induce pressure in other areas and cause leaks elsewhere. "Let me give you an example of server load: On RO, potions can be consumed at a most, 10 per second. With 2,000 players all consuming on average 5 potions per second in Siege War, there are about 20,000 MySQL inserts per second, counting inventory and logs - which is taxing enough by itself." I'm being nitpicky, but if you're using eAthena, I believe that inserts are batched rather than instantaneous. And each player is not consuming 5 potions per second on average, that'd be ridiculous. If you were to average it, it may amount to maybe 1 per second at most. 5 per second is only if you're tapping furiously. I'm sure if each person averaged 5 per second, all your players would either be cheating by packeting or have carpal tunnel. |
For an accurate representation of how fast you can hit a button: http://www.blamethepixel.com/files.php?a=b&type%5B%5D=11... Download "tapometer". I believe the world record (can't confirm) is 33/second. I can manage about 14 myself on a desktop keyboard.