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by seba_dos1
1720 days ago
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You don't even have to "make your own game engine" - often you just take a windowing library, optionally with some barebones renderer (like SDL or Allegro) and simply make a game without an engine. This approach was very common at the beginnings of compos/jams like Ludum Dare, it only changed somewhat recently with increasing popularity of ready-made engines. |
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