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by Rd6n6
1720 days ago
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My favourite are the 10-14 day jams. You can make something really cool with that kind of time limit. I used a jam last year that allowed pre existing code to make a little playable scenario out of my projects game systems and it was wicked for feedback about game feel. Before that, made a little village builder game from scratch. 2 days though? I don’t know what I would do, its not much time |
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I look at the experiences of Phil Strahl and I find it really interesting to see from year to year how his experiences with Ludum Dare have changed and what he has learned. It does seem like familiarity with tools is really important.
I like his joke in his Ludum Dare 45 post mortem about how his game launches, testing over, passed.
Getting older I know that having enough sleep is really important for having a beautiful day the next day. I'm not sure how compatible getting enough sleep is with a 48 hour hard limit. Looking after physical health and mental well-being seems really important at this stage in my life. I'm glad that people can get enjoyment out of participating in Ludum Dare and I know everyone's experience will be different because everyone is different. I wish generally people felt less stressed because some of the limits we place on ourselves are optional.
https://www.youtube.com/channel/UCUMFVcnkIM5L4V8fA24C51g