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by tmountain 1721 days ago
Especially once you realize the difference between super purpose drive micro game code (a big event loop with lots of variables at the top) and game code with well designed scaffolding (entity component systems, etc). I think everyone is destined to make at least one gobbledegook game before they can appreciate all the benefits that a well designed system brings. I recommend pico-8 or similarly designed constraint driven virtual consoles to maximize the learning experience.