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by nyhc99 1718 days ago
You don't think there's value to the application owner? They get a secondary market for the accounts in their application that they don't have to manage and they get royalties automatically paid to them for every resale. The scarcity of accounts drives up the value of those accounts, which also financially benefits the application holder because now they can sell the extra accounts they held on to for more money, and they get bigger royalties on every resale. And on the consumer side, someone is more willing to buy in to check it out because if they get tired of it or they don't like it or they beat the game and want to move on they know they can sell their account easily.

And on top of all that, assets from one application can be integrated into another application. If I build a game and I allow people to use the "sword of NFT" they have from another game in my game then I've created a big incentive for people who like that other game to also play mine.

1 comments

The application owner gives up control to a secondary market for no gain. They'd do better to simply buy and sell directly, and maintain full pricing control. They already control scarcity, they don't need some other mechanism.

Meanwhile there is very little incentive for some other application to use those same tokens when their value is contingent on the whims of the original issuer. You're tightly coupling your business and liability to some other party who hasn't made any guarantees, promises or agreements to you. Its a can of legal problems.

Ultimately is like trading Apple gift cards, Pre-loaded debit cards, phone cards etc - its an abstraction in which then value of the token will only ever be less than the cash paid for it up-front, and most people trading them have some other reason for taking the hit (ie money laundering, fraud, etc)