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by moogly 1730 days ago
Not related to telemetry, but I checked out Minecraft about less than a year ago for the first time in about 10 years (I had to dig out my old account details from an ancient email and migrate my account through some strange form) and spent a week playing it until I had enough, and I was shocked, absolutely shocked at how little has been added to the game during those 10 years.

Sure, the fact that they have two divergent, separate games and are completely unable to move over to the C++ codebase and sunset the Java version due to the lack of modding (I remember the modding community screaming about needing a proper modding API back in the olden days, and Mojang hiring some of the Bukkit team back in 2012 to develop it, and it never came to fruition, still to this day), makes them having to do twice the work implementing stuff, but that's at least parallelizable work. I doubt the same people work on both codebases?

I feel I need to sit down with someone who's working at Mojang and ask wtf is going on over there because it could be fascinating.

1 comments

The amount of feature additions in the last 10 years has been enormous.

Is it possible you were playing an old "world" which doesn't have the latest features? Or were playing an older version (which is supported in the latest launcher)?

No, I played a fresh game. Latest version at the time (1.16.3 & 1.16.4). Checked a wiki whilst playing so to make sure I wasn't missing major new stuff.

I can't agree that the additions have been "enormous". Not for 10 years. And if you've seen one mineshaft or stronghold or underwater temple, you've seen them all. No variation.

There's of course something to be said about staying true to the purity of the gameplay experience (like, say, DOTA2, but the depth and replayability there is in strategy, not content), but that feels like the wrong approach to a game that's in a large part about exploring like Minecraft.