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by deanclatworthy 1726 days ago
The number one thing stopping this is resolution. Monitors need to be sharp and crisp. It's none of those things in VR.
3 comments

Right, and it's most important that text be crisp. Maybe they could re-render all of the visible text every frame with the VR perspective matrix, so you could have helmet-pixel-sharp antialiasing and hinting.

Maaayyyybe.

Comfort is a bigger blocker. Headsets with a high enough resolution already exist, but they are too large and uncomfortable to wear for more than a short session.
Resolution is the resolution.