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by inetknght 1731 days ago
> They can't, a library implements a specific API.

I'm sorry, what? That's the whole point of putting things into a library. Every library should be compatible with the common set of APIs. Any library that isn't compatible is defective.

> with multitouch the interface has changed from that to a series of events, and you have to handle gestures too. Some apps still don't support these. This isn't just for mobile devices, laptops all have these touchpads now too.

A series of events is exactly what a mouse has always reported.

Gestures? Apps don't need to support gestures. Even iOS often doesn't understand the gestures that it claims it supports. Why on earth do you think an app should support something that the OS itself can't support?

> subdivide into many fractions of a pixel

The whole point of a pixel is to be the smallest point that a program needs to understand.

> the original Win32 API only uses 16 bits for mouse coordinates

My screen resolution is 2560x1600. I have two monitors spanned, giving me 5120x1600. I can see someone having a couple dozen of them to get up beyond 65k width. But at that point the user is already reaching the limits of the hardware to render such a large number of pixels, the limits of physical space to even _have_ them.

Given that the Win32 API has been around for a few decades and I don't think we're actually reaching the hardware capabilities to need the upgrade... I'm going to simply say that you're being hyperbolic.

> Please report those bugs to the developer, that should be fixed.

No, fuck that. I have better things to do with my time than to be every developer's free QA.