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by danwills
1731 days ago
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I think that we agree about the 'random-seed' type of procedural generation, however a word document is hardly even generated by an algorithm at all! It's usually generated entirely by the author (perhaps with semi-code-like templates if they use that part?). GPT3/etc would be an example of 'procedural' word-processing, to me. Where we mainly might not agree yet is about setups that instead process input-assets, and the idea is not for them to explore the parameter-space, but just to re-execute the effect as close to as it was intended as possible, and how reliably they do this can be called how 'procedural' they are. It is not usually expected to involve huge amounts of extra exploration to find something that works for a new input, as long as the effect is set up to be 'procedural' enough. This is a VFX-based perspective and I'd expect a games-perspective on this stuff to be quite different! |
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