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by Sharlin 1718 days ago
At least to me procedural generation is anything created by computer code (ie. a procedure) rather than a human artist. Typically geometry, textures, or music. Randomness is a useful tool for creating "natural" forms but by no means a required or defining feature. Size-restricted demos (eg. 64k, 4k, or 1k intros) are a great example of procedurally generated everything.
1 comments

Demos are fine without randomness, but what we see here is an algorithm or a numerical method to make a mesh.