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by woobilicious
1724 days ago
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You're downplaying how genuinely hard it is to do server side stuff on a game with 60+ players, a lot of this stuff is O(n^2), and the bottle necks is network packet sizes as well where players will start to complain about packet loss because they play on WiFi connection with someone else who watches YouTube or Netflix. Apex legends does in fact do fully simulated bullet dropoff server side with temporal rewinding, and it doesn't stop hackers from just shooting you with 99% accuracy. |
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The solution to competitive gaming is streaming, not anti-cheat. Everybody gets the same resolution, same frame-rate, same latency. Fair is fair.