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by temporarrry0923
1735 days ago
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>You can't prevent the client from auto-aiming or knowing the enemy player position behind a nearby wall Valorant and Edan.gg's defender [1] has the best fog of war system I've ever seen. CSGO has probably the worst; in fact, at one point, the game had NONE and sent player pos's to everyone at all times. I completely agree, but there are a lot of server-side mitigations that haven't been nearly as explored as I'd hope. [1]: https://edan.gg/defender |
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