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by dunnevens 1724 days ago
It was also in Civ 1. Industries and nuclear war would create pollution on the map. Would appear as a black cloud over a tile. You could send out a settler unit to clean up the pollution but it was a slow process. If the map accumulated too much pollution, global warming would happen. A random plains tile would be changed to desert. Or a coastal tile would become a swamp.

It wasn't too difficult to stay ahead of the pollution curve in the late game as long as you didn't have a war. But there was one memorable game where I had a massive nuclear exchange with Gandhi. Created too much pollution. The world become a wasteland because I couldn't clean it up in time. And the AI didn't clean anything on its own, iirc. I won the game, but it was such a Pyrrhic victory.

This was probably 29 years ago. Playing obsessively on my old Mac LC. Still remember it because it was the saddest game session I've ever had. I won, but there wasn't much left at the end. Broken cities and the earth was dead.

https://civilization.fandom.com/wiki/Global_warming_(Civ1)

1 comments

Global warming was different from pollution. IIRC in Civ 1 global warming turned some coastal tiles into swamp.

Don't remember if there was nuclear winter as well.

Yes, it had nuclear winter.

Global warming resulted from not cleaning up pollution. Then the tiles would change irreversibly.