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by _6pvr
1734 days ago
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> Then why do you start running forward instantly when you press “W” in counterstrike or quake? Why not just deploy servers closer to users? You do both? Game client handles movements and writes game state changes to a server, which should be close to the user to reduce the possibility for invalid state behaviors? You really haven't seen online games that deploy servers all over the world to reduce latency for their users? What? Both web apps and games do optimistic server writes. Both web apps and games have to accommodate a failed write. Both web apps and games handle local state and remote state differently. |
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