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by munk-a
1733 days ago
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I think it's arguable if you even need skill - I believe Toady One has mostly taught himself good project design through having to deal with Toady One's code from three years prior. Changing a fixed 2D legacy game to 3D and completely rewriting fluid dynamics in a shipped title will do that to you. I agree entirely about motivation though - he's stuck with that project for an immense amount of time. Urist Borushdumat[1] and Boatmurdered[2] are both from 2007 - George W Bush was president then and The Colbert Report had barely gotten started - your nephew in high school was still
in diapers. However - over the full run of nineteen years dwarf fortress has been in development[3] he has received pretty tremendous community support - well probably since 2005 or so - I don't know if anyone knew it existed in 2002. 1. http://www.bay12forums.com/smf/index.php?topic=15572.0 2. https://lparchive.org/Dwarf-Fortress-Boatmurdered/Introducti... 3. Wait - wtf - it's older than Firefly! (that's the show that made Nathan Fillion famous before Castle or Dr. Horrible's Sing-a-long-blog FYI) I can now use the line "I'm getting too old for this sh*" |
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