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by a-dub
1734 days ago
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> Mark my words: if elixir takes off, someday someone is going to write the equivalent of how gamedevs solve this problem: client side logic to extrapolate instantaneous changes + server side rollback if the client gets out of sync. most games have the benefit that they're modeling the mechanics of physical objects moving around in the world and are having their users express their intentions through spatial movement. the first gives a pretty healthy prior in terms of modeling movement when data drops out and the latter can be fairly repetitive and thereby learnable and predictable. whether or not user interaction behaviors can be learned within the context of driving web applications seems a little less clear, to me at least. it does seem like there are a lot more degrees of freedom. |
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