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by cyberpunkdyst
1736 days ago
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This is based on my limited personal experience observing the careers of people I know, whom I could consider somehow exceptionally good at their craft. I co-led the CTO team of software consultancy with 350+ devs. In that role it was pretty clear that it was really hard to compete on salary and how interesting projects experts could be offered. Motivations differ based on what the person values. The top motivations I've experienced are: - Money - Following intrinsic motivation and being able to grow professionally - Friendships and the feeling of belonging - Stability and not taking any risks The people in the last two categories tend to change jobs more slowly in my experience, but most still do it at some point. I'm not aware of any reliable studies on the subject from the field of software engineering. If someone knows one, I would be more than interested in reading one. |
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Since the company charges a per-person rate on hours worked, all it needs is to charge more than you pay them (plus utilization). So it's a very viable business model for the company to hire the cheapest (so either least skilled or least experienced) developers, as long as you have enough projects where you can charge for them. Maximizing engineering skill is not profitable, maximizing the diff in pay * the number of hours worked is what is most profitable.
I would argue that consultancies are probably the worst type of company for attracting talent. If we consider the idea that an engineer becomes skilled enough that they now have to power to choose which projects best interest them, then choosing the company is analogous to choosing that next project. If they join a consultancy, they specifically lose that power. Since, you're not signing up for a single company and single project, you're signing up for every single client in that company's portfolio.
Personally speaking, if I was to run a consultancy and cared about the quality of the developers, the only choice is to hire exclusively new grads out of college. That's when there is the greatest diff between the pay they can command and the potential skill level they have, since that skill level is unknown. You can then exploit that gap for a number of years, until they realize how good they are and can command a high enough salary from a different company (most likely a product company) that has the margins to be able to pay ridiculous salaries and not blink an eye.