|
|
|
|
|
by jasonwatkinspdx
1741 days ago
|
|
Rerendeirng old cinema cg is anything but trivial. Production pipelines are incredibly complex and are a fast moving target. Getting something going again is a very complex and tedious task of software archeology against projects that often only had a single company using them. Many dependencies will be unavailable or incompatible with current systems. When old content that doesn't have a high resolution film or digital master copy is remastered to HD, it's done using super resolution tools that do their best to infer extra detail based on the existing data. |
|
Once upon a time it was completely normal to have manual processes in your final build process. Something like a word processor in the 1990s would have one of the team sat at a machine building the "gold" binaries by hand, maybe following a checklist, likely hand written. OK, so we need to drag all the files except these two into this folder, then run this program...
Today, hopefully most of you today would see that's awful and you'd forbid it on a project you led and insist on CI instead.
Toy Story in particular had to be re-rendered to produce the 3D re-release over a decade later, and Pixar did that. They chose not to later re-render to 4K because in their opinion it isn't worth the effort compared to just upscaling it.