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by krakensden 5423 days ago
yes, but it's not as bad
1 comments

So, it's not entirely Adobe's fault is it?

(disclaimer: MB Pro, iMac and iPhone owner, not looking to start a flame war or whatever)

I'm certain that Apple has provided the APIs that would be necessary for Flash to use less than 100% CPU, the problem is that Adobe has decided it's not worth their time to make use of them.
Unless you're suggesting it's the user's fault for not running Windows like he should, I'm not sure how you're thinking it's not Adobe's fault.
If the same software performs better on other platforms then the one platform that has the biggest problems should do something as well, that's what I am saying.
It performs better on one other platform. In my experience, Flash is pretty awful anywhere besides Windows.

And I'm not sure what you mean when you say "the one platform that has the biggest problems should do something as well." Apple and many Linux supporters are doing something — they're aggressively pushing HTML5 and related technologies as an alternative to Flash, over which they have no control.