|
|
|
|
|
by pedalpete
1737 days ago
|
|
It's wise to launch on only one platform to start, focus on there, learn, and then launch on alternative platforms. Particularly if you're developing everything native. Are there any non-Apple created apps with large user base that are truly iOS only? There probably are, but as an android user, I don't know. |
|
Particularly when the app in question is more technically demanding and has greater need to use platform facilities.
If it's a bog standard CRUD app, that might be reasonable to take multiplatform on launch day, but on the other hand something like touch friendly version of Final Cut Pro would be much more challenging to have both iOS and Android versions of right out of the gate.