Hacker News new | ask | show | jobs
by megameter 1736 days ago
I think all the arts eventually gain a calculated precision to them, just at different stages of the process. With music, structure arrives at the very beginning: rhythm and harmonic structure have some concrete rules to make them cohere. Likewise, visual arts usually require taking measurement from a reference to build up proportionate construction; if it's a cartoon this tends to be redefined into a composite of simple mathematical ratios of primitives, while a more realistic look develops from something more measured and scientific in nature(using a proportionate divider really is lab work).

Once you get past the preliminaries, play can begin...except, you can usually return to structure by adding another layer of it. Harmonization principles in music have layers of structure to them, and "expressive" pop harmony can often be seen as a very calculated thing of crafting maximal tension and release in a short period. Likewise, you can definitely go in the direction of technical visuals, either with detailed illustration or computer renderings. Often there's a desire to digitally emulate analog workflows without literally using those workflows, which results in some additional technical considerations around achieving that.

I think this is how all content creation software eventually grows into a spaceship panel UI - even if you have a specific thing in mind for each process layer and can reduce it to a preset or template, you have to configure the software to get there.