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by lavabiopsy
1733 days ago
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I'm sorry, I don't get where this is coming from, the specialists don't need to be hired to write the same code again. The old code can just be re-used. If I could guess, I think this is stemming from a misunderstanding that "no plugins" means "no code re-use" which is an understandable misunderstanding (say that 5 times fast) but it isn't the case. In my opinion, plugins only exist because it's convenient to package a synthesizer/reverb/whatever for users that way, but there is no reason that can't be supplanted with something that is more convenient. Of course if it's less convenient then that wouldn't be worth doing, if that is your concern then I agree with you there. |
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Do you think those existing developers are just going to drop their code into your environment and hit compile? How do you plan on getting all these musical components into your DAW? It doesn't work like that. Someone is going to have to write something, or you're going to be acquiring the rights to existing code somehow, which is still going to have to be ported to your environment.
Or you could skip all that and implement VST. There are even libraries that present a standard interface and output plugins in all the major formats, so you could target that instead. (I forget the name of the framework I'm thinking of but it was written by the Cockos guy and his DAW's ReaPlugs effects suite targets that library)
How would you motivate a synth/effects developer want to spend time on your project? Unless you hire them, and if you're going to ask them to "write reusable code," they're going to point to their existing portfolio of plugins.