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by varikin
1741 days ago
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I've heard that Ghost of Tsushima does this well with the direction of the wind. But I don't have a PS4/5 to play. I've also heard about of platformers giving a couple pixels after walking off a platform to jump, like Celeste. It is very small thing to give better feel to the controls and make up lack of precise timing. |
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[EDIT] incidentally, here (many) games have an advantage over other software, because they play linearly rather than presenting a large space of possible actions all at once. Games that are more similar to productivity software (city builders, say, or grand strategy games) have trouble doing this without it being obvious that you're in a tutorial.