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by bob1029 1744 days ago
> Broaden your understanding of the arts to include games

I came here to post this. I only worked in the game dev industry for ~6 months, but it was clear to me this is how I would break into any form of "art" myself. All manner of creative things exist in the space of game development too. Writing, painting, music, cinema, modeling, etc. It's all there.

1 comments

Frank Lantz, who ran the NYU Game Center when I was there, likes to compare games to opera because of the mind-boggling variety of disciplines involved in the production of big budget games. I think it's a pretty apt comparison

Separately, outside of AAA commercial gamedev, tons of people are doing things around games that are very close in spirit, intended function/audience, etc to traditional High Art

For my money though, the sweet spot where the most interesting and funnest work gets done is experimental-but-commercial solo/tinyteam indie gamedev. Stuff like Baba Is You, Bennett Foddy, Stephen Lavelle, Michael Brough, etc