The demoscene is fantastic, it’s just very math-heavy. I love shaders and the speed of GPU’s/parallel processing, but learning to write GLSL is hard especially when you haven’t had much math education. (Which is often the case for art students).
That’s also the reason why I mentioned Processing. It’s one of the few programming languages that’s very accesible for non-beta students because of it’s very simple and visual documentation.
That’s also the reason why I mentioned Processing. It’s one of the few programming languages that’s very accesible for non-beta students because of it’s very simple and visual documentation.