| Thanks for providing that insight. It sounds like a platform issue. I’ve often been curious about the animus towards Teams because I’ve always used Teams on Windows and the experience has been pretty good. I’ve been very productive with it, especially the last little while when I had to use it to coordinate a large distributed team. I haven’t experienced any of the above issues on Windows. In fact on Windows the video codecs and video networks are so good that they rival or exceed Zoom’s in many cases. As well, we have the large enterprise license too (most of us are in E3 or E5 tiers) —- I’m not sure if it makes a difference in terms of QoS but many of the complaints I’ve come across from small business or free users I simply don’t experience on an enterprise Teams license. I think the biggest issue is that on non Windows platforms, Microsoft does not pay enough attention to make sure there is feature or reliability parity. I realized this recently switching to macOS. Outlook on the Mac is crippled and simple things that I relied upon on the Windows client simply don’t exist on the Mac client. Even simple features like showing a calendar panel or being able to define more complex mail rules are missing. For Teams, the code base is ostensibly the same since it’s an Electron app but it sounds like Microsoft’s QA efforts on the Mac are not on par with its efforts in the Windows side. I say this because if Microsoft wants to, it can do better. Visual Studio Code for instance is excellent on all platforms and keeps getting better. My main desktop is a Linux machine and i’ve switched from trusty gVim which I’ve customized for 20 years to VS Code for dev work because it’s that good. |