| > OK, just going to answer a few points, to try to wrap this up. :) And for the wrap up wrap up ;P > I write a lot of the core "engine" in C++ for speed and lack of garbage creation. Most definitely. That was all I was getting at is that the core engine should be as fast as possible. What game on Android Market BTW? Would be glad to check it out and support yah! :) > Geting UI right is really, really hard... But if I want a list dialog, or a grid view... Indeed.. UI is hard though I'd say list dialogs and grid view is still GL possible without too much difficulty given various tool kits. Yes a WebKit view is difficult to pull off cross-platform presently. There are options like Awesomium though I've yet to see it used on a mobile platform, however I'm sure something will come up soon. Yes.. a keyboard entry field depending w/ a GL UI in conjunction with say popping up the default native UI keyboard for touch only devices is something that would need to be fine tuned. I plan to tackle general GL UI matters at a future point to offer a nicely integrated set of optional components. You are right though it's generally difficult. For aspects in TyphonRT that require local / native peers the main application container is loaded declaratively with a cross-platform interface component backed by the proper native implementation, so from the devs perspective they can just request the common interface and the platform specific aspects are active behind the scene. >... most platforms I write for don't already have a guaranteed JVM Yes, for a desktop release it might be pertinent to distribute a private stripped down JVM. For mobile.. Well.. It's not easily feasible or likely allowed if I recall in the TOS to have a JVM on the iPhone. Cross-compilation is the likely way to go if / when TyphonRT supports iOS. >How much overhead does Scala add to an app on Android? Yeah you got me there.. ;) If one uses the Scala standard library that jar file is ~8MB. Whether that can be split up and paired down I'm not sure yet. I'm close to starting on Scala integration (mind you this is optional w/ TyphonRT). There are also platform aspects of TyphonRT that will reduce overhead for multiple apps installed, but this gets into a bit more conversation here than necessary; essentially though side-loading shared components installed by other apps thus minimizing each app requiring a large download. So yeah, some work and experimentation ahead. I'll definitely be working on a minimum profile (if possible) for Scala integration. |