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by nohr 1740 days ago
I am similar but I cannot for the life of me understand game engine workflows. Other libraries and frameworks I get after a while of reading docs etc, but the workflow for game engines is so different than what I normally do that I get thrown off course lol. Any tips for unreal?
2 comments

After spending a ton of time with React/Javascript/Html/CSS it worked in my brain like this: - Game logic is your Javascript - Animations/Models/Textures are your CSS - Game objects (i.e. the character you control, NPCs) are like React components - Levels/Maps are your "database"

Now that I've typed that out, it almost doesn't make much sense. But that's how it fit together in my brain.

I don't know about a engine workflow, but I was inspired to make a few games in JavaScript after reading the book/website http://gameprogrammingpatterns.com by Robert Nystrom

That helped me understand frame-tick/physics-tick aspect at least, and how you could offload some processing onto separate queues of events.