Well there isn't a mobile stylesheet. It's the same as the desktop styling (and that code block issue affects desktop too).
There are multiple issues with using the desktop styling, but most are related to Fitt's law[1].
The whole UI is terrible for finger interactions, but the best example is the tiny upvote/downvote buttons immediately above/below each other well within the diameter of a normal finger. It's literally impossible to use that without zooming, and if you try to then there is no way to know if you vote up or down. It should be used in textbooks for how not to do a mobile interaction.
> It's literally impossible to use that without zooming
Let's keep the discussion honest. I have a high DPI phone screen, I'm at the normal text size for my device, and I regularly use those buttons without zooming with reasonable accuracy.
The hyperbole is not warranted here. While I agree touch targets could be bigger they are certainly not impossible to use reliably.
There are multiple issues with using the desktop styling, but most are related to Fitt's law[1].
The whole UI is terrible for finger interactions, but the best example is the tiny upvote/downvote buttons immediately above/below each other well within the diameter of a normal finger. It's literally impossible to use that without zooming, and if you try to then there is no way to know if you vote up or down. It should be used in textbooks for how not to do a mobile interaction.
[1] https://www.interaction-design.org/literature/article/fitts-...