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by adampk
1742 days ago
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https://www.youtube.com/watch?v=W3aieHjyNvw&t=1455s "In this 2017 GDC session, Blizzard's Timothy Ford explains how Overwatch uses the Entity Component System (ECS) architecture to create a rich variety of layered gameplay." (My favorite resource to explain ECS + NetCode) |
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