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by puddingforears
1742 days ago
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ECS is bog standard in a lot of smaller game engines. It’s not new, I first worked with it ~2010 while hacking some Flash stuff together, and I use it frequently when I hack together games in other engines. I’m really baffled by how Unity would be able to patent this. |
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Archetypes are a conceptually simple implementation optimization (group similarly-populated objects) not unique to ECSes - e.g. v8 organizes javascript objects based on their "shape" (again, grouping similarly-populated objects, based on their "properties" instead of their "components") (2017 article: https://v8.dev/blog/fast-properties .)
You can add all kinds of automagic parallelizing and filtering libraries (which I imagine have some overlap with database query optimization and scheduling in their fundamentals), but the basics are incredibly trivial - to the point where you might re-invent it by accident without knowing it has a name.